Religion in Azlas Vrayne is divided into 5 major religions. They are as follows:
A. Thraos—The Church of Thraos worships a lawful good creator god Thraos and depicts him in a universal struggle against his opposite: the ultimate chaotic evil goddess Alys. In recent days, certain branches of this church have come to see Thraos and Alys as forces of law and chaos, rather than good and evil, and this has caused much dissension in the church. The traditional church also incorporates the anjwa (see section D) into its religion as “anges,” while more contemporary versions see this as blasphemous. Thraos is the most widespread religion, and its church bears a lot of clout in most countries. Thraos’s domains are Good, Law, Protection and Healing, and Alys’s are Chaos, Evil, Destruction and Death.
B. The Court of Elan Arista—a tight pantheon made up of eleven gods (only ten of whom are widely worshiped), the court of Elan Arista is the second-most popular religion in the world. People are drawn to its inclusivity (it’s much more tolerant of…everything than Thraos is) and its deep mythology. The Aristan church has been around for millennia, and thus its followers believe it to be the best truth. The gods of the Aristan pantheon are as follows:
Andriesse, the Keeper of the Arcane Order, is lawful neutral. She maintains that magic is inherently tied to the balance of the world and that that is the duty of mages to preserve order in the world. She is the judge of the titular court, and her domains are law and magic.
Elan Arista, the Heavenly Queen, is lawful good. A benelovent mother figure, Elan Arista emphasizes ideals of mercy, forgiveness and looking out for one’s own. She is the leader of the Aristan pantheon. Her domains are good and protection.
Gahndrian, the Creeping Doom, is lawful evil and rules over death. An immensely jealous god, he intends to sway as many mortals as possible into his kingdom, a place of misery and despair. He is not widely worshiped, and his rites are only done at funerals. His domains are death and trickery.
Laika, the Dancer of the Wilds, is chaotic neutral. Often hailed as the mother of the fey, Laika is known as a trickster goddess and protector of nature. Her adventures are well-loved by children all over the world, and she is probably the most popular of the Aristan gods. Her domains are Plant and Luck.
Lolth, the Voice in the Void, is chaotic evil. This goddess is among two that have actually proven to be factual beings: she was at one time a demon who ascended to godhood through the corruption and eventual worship of the drow, who revere her as a god to this day. Her church emphasizes personal strength, deception and competition, so she’s actually rather popular despite her true nature. Her domains are chaos and evil.
Mephisto, the Wandering Goddess, is neutral. She was once an archdevil, one of the Seven Lords of Hell, second only to Ashmodai (Hell’s queen) herself until her sister, an archon (lawful good creature similar to an angel) offered to spare her life if she gave up her seat in Hell and evil altogether. No one knows why, but she did, and the Aristan holy texts say that she went before Elan Arista and begged her to be taken in by the Court. The goddess agreed if Mephisto could do three legendarily good tasks to prove her good intention. Mephisto now wanders the Otherness, seeking heroes to help her in these tasks. Mephisto is a very popular goddess for this reason, especially since she’s been known to make appearances in the Material Plane from time to time (though she keeps her lips tight over whether the legends surrounding her are actually true). Her domains are Fire and Travel.
Naracind, the Battle Goddess, is chaotic good. She represents the necessity of struggle in life, the idea that sometimes evil takes hold so fiercely that good must exorcise it violently. She is a favorite among younger people, and her domains are Strength and War.
Pheydras, Father Water, is neutral. Pheydras represents all aspects of the sea (and therefore nature), accenting the ideal that all things must pass, change, and stay constant for times. He is worshiped by druids and aquatic races, and his domains are Water and Animal.
Tarrn, the Beast under the Earth, is neutral evil. Tarrn is the father of the existing Aristan pantheon, and mythology states that the demon Lolth corrupted him and turned him into a massive beast. Upon this happening he slew his wife Tiamat and was sealed under the earth by his children, only to return at the end of days to strike down Elan Arista herself. Tarrn is only worshiped by crazed cultists, and his domains are Earth and Destruction.
Tiamat, the Departed Mother, is neutral good. Tiamat is the mother of the Aristan pantheon and the mother of all dragons; indeed, the dragons were the first to worship her, though dragons remain divided on her actual existence. She was purportedly slain by Tarrn, but she still lives on as a spirit of air, whispering truth into places that might need it. In the Aristan holy texts, Tiamat is resurrected at the end of time to restore her husband, destroy Lolth and rule the cosmos.
Yere, the Scion of the Holy Word, is lawful good. His main tenets are the value of daylight and the spread of education, tenets his church has been praised for and cursed for (“education” is a loose term to the religious, after all). He has a wide following, and his domains are Knowledge and Sun.
C. The Totem of Forty-One Goddesses—The Totem is not a popular religion in Rioga, Tlatlago or Hagvjord, but it is very prominent among the rest of the continents. A mystical religion that focuses on individual personal growth, it is not concerned with the afterlife, instead honing in on making oneself the best within a given lifetime. The goddesses themselves, actually, are said to be forty-one people who ascended so far as to attain the ideal form of enlightenment. Needless to say, this is the “hipster” religion people say they follow but really don’t. The Goddesses encompass all the domains, but it works differently. If you would like to play a cleric of the Goddesses, we can talk about the way this will work.
D. The Collective of Anjwa—This religion, popular everywhere but most prominent in Hagvjord in the Larisfen, maintains that everything has a spirit worthy of worship and that appealing to them can help in times of need. Indeed, nature spirits called anjwa do in fact exist and can be found easily (though they don’t show themselves often). It is a matter of speculation if these spirits are the end-all be-all of power, however. The Collective also has all the domains, but again it works differently.
E. Incarnum—The soulspark, the life force: Incarnum exists within everyone, but its exact nature is still relatively unknown, even to the world’s most prominent scholars. Some people can use it to extraordinary feats, and in areas where it is concentrated (often in Hagvjord and Nu Ren), people worship it as its own church. A cleric of Incarnum can choose any two domains that relate, such as Good and Healing or Death and Destruction.